The kingdoms whose people and nobles you butter up can rebel or wage war on each other, and every few decades a terrible dragon appears to blast a city, spreading chaos and weird plagues. The Iron Oath distinguishes itself in a few ways, with the first being its emphasis on the long term. They also make your members more skilled, and thus more expensive to keep on.Īlthough the mercenary management subgenre is still pretty small, this is all fairly standard within it. Over time, your efforts at stabbing bandits and kicking wildlife in the face give you a reputation that you can leverage for better prices and more lucrative jobs from more influential people. You run a mercenary company in a fantasy world, and must travel about it finding and fulfilling contracts that keep your fighters fed, equipped, and paid. The premise is familiar, but not oversaturated. Think of these complaints, for the most part, as a pre-flight checklist done long before the pilot has even sat down if the game were not in early access, these would be big disappointments rather than exactly the kind of annoying details that early access is meant to iron out. Not because it's bad, but because I'm really enjoying it, and I think it has the potential to really take off. I'm going to complain about The Iron Oath a lot. If the developers can flesh this out and lean into the differences it could really stand out. Other choices will also come back in more minor ways.įor more, head to the game’s official site.The Iron Oath is a tactical RPG with distinct classes, good combat and fun missions. Spread throughout the options in the world will be choices to make, and your decisions could have a major impact on your company or even the world. Curious Panda emphasizes the impact of choices on story and the world, as well as character backgrounds. When it comes to nearly any RPG, the devs insist that choices will matter, and there’s no difference here. Visit cities, which can also be destroyed and even rebuilt, depending on how things go. There are five regions and biomes in the world with multiple areas to visit on your adventure. And you may make a few enemies along the way. The game's mercenary management system is a deeply fleshed-out part of the game, with finances, your roster, a happiness or morale status, and you'll be able to take on political and strategic alliances. To complete missions, you have to figure out how you can balance the strengths and weaknesses of each character class in your company. Each recruit will come with their own backstories, with some incorporating events that happened on your playthrough. This is where your tactical thinking and management will come into play, as you’ll take on missions that will build your company’s reputation. You play as the head of a mercenary company and this is the opening by which you’ll find and recruit new blood into your company’s folds. The Iron Oath takes place in a Medieval setting and puts you at the center of a fantasy world where there are many paths to take.
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